Once you've completed this battle, a cut scene will play, and you'll be given a choice: head east through Fear Mountain to chase the illusion of Celica (who might be trapped in Nuibaba's Abode), or go west and continue your journey to Rigel Castle. Don’t worry too much if you don’t actually defeat both of them as long as you build a wall between the remaining enemy and your magic users, he won’t be able to reach them during his turn, and you’ll be able to pick him off easily once you take control again. The Witch will teleport in to do some harm to someone who likely isn’t well-equipped to deal with it, and the Myrmidons will attack whoever they can do the most damage to as well, but as long as you’ve kept your weaker units healed, you should survive the attack.įinally, have Mathilda, Kliff, or Clair take out the remaining Witch, then have your remaining units team up to take down the Myrmidons. Some people suggest that Sonya didn't turn into a witch, and just took up residence in Nuibaba's abode because it made a convenient spot to practice magic. Used the combine strength of Alm, Clive, and Tobin to take down Xaizor (and collect some Pegasus Cheese), then form a protective barrier around your magic units, moving the mounted units as close as possible to the approaching Myrmidons. For all we know, she either found a entity like Nuibaba, or she just lived as a hermit and gained a title of 'witch'. Once they’re close enough, you’ll be able to make the first move. look this is another one where i just have to make both, i can't do berkut without rinea that's basically half of their respective characters. In addition to possessing formidable prowess as an offensive magical class with their high magic stats, Witches are the only class to possess the infamous Teleportation skill, which allows them to teleport themselves somewhere else on the map before, in Gaiden at least, continuing on to perform. Since they’ve likely starting moving toward you, move your units slightly away from the western side of the map, allowing the enemy to close in but not quite reach you. The Witch (Japanese: Witch) is a magical class which originated in Fire Emblem Gaiden. You should have just four enemy units left to contend with by this point-a Witch, a couple Myrmidons, and Xaizor, the boss Dread Fighter. He should flee instead of attack because of his weakened state, so when your turn comes around again, chase him down with one of your mounted units, then chase down the only Witch that should be left from the east detachment. Once your turn comes back around, use Mathilda, Clair and Kliff to wipe out as many Witches as you can (using magic attacks to deal any finishing blows to enemies who haven’t yet gone down), then have your Snipers use Heavy Draw to weaken the nearby Myrmidon so you can take him down during the enemy turn. End your turn, and most of the Witches will move in to attack, along with the Myrmidons. Start by lining all of your magic users up on the north end of your army, then pull your physical units back-except your mounted units, which you’ll send traipsing into the line of sight of the enemy waiting to the north, baiting the enemy to act.
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